I am currently in my last class 5398- Principal Internship! I've completed my action research paper, my course embedded and campus supervised logs. I've participated in all 3 web conferences with my field supervisor, and passed my LCE! I'm taking the ILD with a few other classmates at Region 10. We have 2 more days of class, and I'm ready for it to be over.
My principal just finished submitting the ETLISE survey, and I'm happy to announce that I've already uploaded everything in TK20 and Blackboard. The only things I have left to do for 5398 is to take part in the weekly discussion board topics.
I applied for August graduation a couple days ago. I've decided not to attend since it's the week before school actually starts.
I hope to be cleared to take the TExES 068 by the fall. I'm ready to have everything completed.
I have all my assignments and logs on my Google Site. Feel free to take a look!
Hannah Maness - Lamar E Portfolio
Friday, June 13, 2014
Sunday, March 30, 2014
Educational Technology Leadership Program - Update!
I am currently
about to begin my second to last course in the Masters of Education in
Educational Technology program. My reflections for the course embedded and
campus supervised logs are up to date. All of my hours (413 so far) for my internship
plan have been completed. In regards to
my action research project, it is complete. All my data has been collected and
I am ready to include it into my report. My next steps in completing the
program are to complete the final 2 course requirements, and pass my LCE so
that I can get approval to take the TeXes Exam for Principal Certification. I
plan to take the ILD course during the second week of June through Region 10
which is located in Dallas, Texas. If all goes well, after I complete my ILD, I
plan to apply for my Principal Certifcate and obtain my certification by August
of 2014.
Looking forward for everything to be completed!
Saturday, September 28, 2013
EDLD 5364 - Week 5 Course Embedded Reflection
I had
never used the UDL Book Builder before this class: Teaching with Technology.
I thought that the site was not very user friendly, and it took so many
clicks to complete just 1 page for the eBook. The little characters that
I made speak at the bottom of the screen were cute and funny! I know that
elementary school students would love to create e-books, but I don't think they
would be able to utilize this site without a lot of teacher direction. It
does not have high def graphics, and it is not very visually appealing to the
eye. I really like the idea of the students being engaged through
reading, pictures, and audio.
Click below to view my eBook created using the UDL Book Builder:UDL Book Builder eBook Link
I passed
this site along to a few of our teachers in the building. They created
their own eBook to go along with a lesson last week. After conferencing
with them, I learned that they agreed that the Book Builder was not as
practical for classroom use as they had hoped. They noted that compared
to the video game technology that they were already using in their classrooms,
the Book Builder was not up to speed with graphics and interactivity.
All in
all, I love the idea of creating your own eBooks to utilize in the classroom,
and allowing for the student to use their creativity to create their own eBooks
as well. However, due to the lack of engaging graphics, and the amount of
time it takes to create one eBook, I don't see myself using this in the
classroom at my school.
The best
part about this experience by far has been working with my team using the
scenario to create a website that focused on using differentiation and
modifications to create UDLs and technology activities that would meet the
needs of all the students in the scenario. Our team worked so well
together again. We each have different backgrounds, as well as, a strong
work ethic. This made for a positive and high engaging work experience
throughout this course.
Click below to view my eBook created using the UDL Book Builder:UDL Book Builder eBook Link
Week 5 Group Reflection
Group Reflection- Week 5
As a group we planned and unit for 3rd
grade Social Studies. Our UDL centered
around citizenship traits and how students can give back to their communities
through non-profit organizations. Below
you will find more detailed information about the activities we chose, why we
chose them and professional development for staff.
The Rationale for Technology Activities and Samples as a Solution
for the Scenario
The given scenario involved a classroom of students who were all
at different instructional levels, as well as, students with special needs and
individual education plans. Coming up with differentiated lesson plans,
and related technology activities that meet the specific needs of the students
can be challenging, but a necessary process for teaching 21st century learners.
Technology affects how students live and communicate and when, where, and
how they learn. Having digital technology at their fingertips all the
time means that students think, work, and play differently from previous
generations (Solomon, 2007). Our team decided to focus our unit on 3rd grade social studies TEKS that
concentrated on citizenship, and the historical figures who portrayed positive
citizenship traits. Our three UDL lessons (“Good Citizenship”,
“Non-Profit Organization”, and “Am American Hero: Helen Keller”) were filled
with higher level learning opportunities, differentiated technology activities,
appropriate modifications for the special needs student and gifted
learners, while also embedding the affective, strategic, and recognition
networks. We wanted to create UDL lessons that were engaging for the
students, as well as, differentiated and modified to meet the specific learning
needs of the students in our scenario.
Project-based learning allows for alternative approaches that
address students’ individual differences, variations in learning styles,
intelligences, and abilities and disabilities (Solomon, 2007). The web
based tools and activities that we created gave the students the ability to
communicate and collaborate in a new and exciting way. Our team chose to
create nine different technology activities that all engaged the learners, and
allowed for them to take ownership of their own learning. Some examples
of these activities were webquest challenges, creating eBooks, an 8 box picture
game, creating digital presentations, class blogging, and utilizing online
graphic organizers. As mentioned earlier, all of these activities were
designed around the TEKS, IEPs, and were differentiated and modified for all
learners in the scenario. The students in our scenario would have been
successful in the classroom as a result of our differentiated UDL lessons and
technology activities.
The Rationale for Recommended Professional Development for
Teachers
In workplaces, professional development refers to the attainment
of skills and knowledge both for personal development and for career
advancement. Professional development incorporates all types of facilitated
learning opportunities. There are a variety of approaches to professional
development, including consultation, coaching, and communities of practice,
lesson study, mentoring, reflective supervision, and technical assistance. In
“Teaching with Technology” our group feel that we have a moral obligation to
our colleagues and other educators to pass on the various technologies we
encounter daily and in this course. In Using Technology with Classroom
Instruction that Works, it talks about Planning for Technology. “Using
technology for technology’s sake isn’t a good application of instructional time
or funding, and it is unlikely to improve student achievement. It is essential
that teachers design a quality lesson plan first and then select the most
appropriate technologies to support that lesson (p. 217).” But how can our
teachers and colleagues plan and present what they haven’t learned themselves?
Professional development is the key to incorporating technology
into the classroom. To successfully and continuously integrate technology in
the classroom, teachers have to be comfortable with the technology used.
Therefore, professional development, ongoing support, training and mentoring to
aid our teachers in becoming familiar with technology and embracing the
effectiveness it brings to the classroom, is a necessity. Being able to share
the UDL and creating an eBook, amongst other technologies; blogs, google sites,
PowerPoint presentations and various learning websites, was very enlightening.
In sharing this information with one teacher, she embraced it well. She said
she had just come from her first ever “teaching with technology” conference.
She knew about technologies that could be used to correspond with teachings in
the class, but never really knew how to get started or incorporate them into
her lessons. She was truly excited about increasing her professional
development and bringing what she learned to the classroom. Our group has
learned that with ongoing professional development and if applied effectively,
technology implementation not only increases student learning, understanding,
and achievement but also augments motivation to learn, encourages collaborative
learning, and supports the development of critical thinking and problem-solving
skills (Schacter & Fagnano, 1999). It’s a Win-Win!
Team Collaboration
As a team we worked very
well together. Each of us brought a
different set of skills to the table and we found a way to utilize each of them
to the maximum. For this reflection,
Hannah wrote the section over activities, Wendy wrote about professional
development and Nikki formatted and tied everything together into one
paper. Additional documentation of
collaboration can be found on the Google Drive at: https://drive.google.com/folderview?id=0B3MgUP6y0zg1Rk5KdVczV3J0OGM&usp=sharing
References
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using
technology with classroom instruction that works. Alexandria, VA:
Association for Supervision and Curriculum Development, Introduction, 1 – 14,
Chapters 1, 15-38.
Rose,
D., & Meyer, A. (2002). Teaching every student in the digital age:
Universal design for learning. Alexandria, VA: Association for Supervision and
Curriculum Development. Chapter 7. Available online at the Center for Applied
Special Technology Web site. Retrieved from
http://www.cast.org/teachingeverystudent/ideas/tes/
Solomon, G., & Schrum, L. (2007). Web 2.0: New tools, new
schools. Eugene, OR: International Society for Technology in Education
Week 5: Video and Reading Reflection
This week’s
video and readings were filled with great details about how to engage students
in 21st century learning with technology. I feel like my district already does a good
job of utilizing many interactive software programs in the district
curriculum. We integrate software like
Big Brainz, Think Through Math, iStation, and Destination Success. Many of these programs the students can even
log in from home on, and continue their learning experience. Technology affects how students live
and communicate and when, where, and how they learn. Having digital
technology at their fingertips all the time means that students think, work,
and play differently from previous generations (Solomon, 2007).
Video games and
technologies put you into situations where you are forced to solve
problems. “If you think about it, a video
game is just a big assessment” (Gee, 2008).
You are constantly having to problem solve. In a game type scenario, assessment is
considered fun. However, in a typical
classroom assessment is the worst part of the day. Games don’t separate learning and
assessment. They are constantly
providing feedback so that you can continue to problem solve. I have always thought that many video games
provide the type of engagement that students of the 21st century
require and need in order to be successful in the classroom. Then again, there’s always the looming
question that it’s a little unfair that we would provide all these
differentiated technology related forms of assessment in the classroom, and
then expect them take a paper based state assessment at the end of the school
year which will ultimately tell them if they have mastered the grade level
standards.
“A good education is going to be
more and more difficult, and I see teachers more as coaches and role models
because in today’s digital age, the information is so easily accessible”
(Gardner, 2009). The goal of new digital
media is to provide information to a wide population. This idea that teachers should slide into a
more facilitator like role is important when designing student centered
instruction with a project based learning feel.
Giving students the resources and tools to problem solve, but also
providing them the space and time to collaborate together is vital to their
learning process.
The new media that Sasha Barab spoke
about is a highly engaging way of presenting the content in a video game where
they student is an active member of the learning process. They are presented with challenges, and given
the role as a “scientist” or “doctor”.
They take on this new persona in problem solving experience. “Media has no longer become a place where we
can sit back on the couch, and watch someone else’s stories” (Barab, 2009). Barab mentioned that print based literacy and
textbooks as they were traditionally framed and used were really powerful for a
long time. But, we’re in a different
time now. It’s not so much about getting
the information; it’s about using information to accomplish tasks. What’s interesting is that when failure is
experienced in a game setting, it is usually handled in a more motivating
fashion than when experienced in a non-game method. This video was extremely interesting, and
was full of information about how new digital media can be used in the
classroom.
References
Edutopia.org (nd). Big Thinkers: Howard Gardner on Digital
Youth. Retrieved from http://www.edutopia.org/digital-generation-howard-gardner-video
Edutopia.org (nd). Big
thinkers: James Paul Gee on grading with games. Retrieved from http://www.edutopia.org/digital-generation-james-gee-video
Edutopia.org. (nd). Big
Thinkers: Sasha Barab on New-Media Engagement. Retrieved from http://www.edutopia.org/digital-generation-sasha-barab-vide
Solomon, G., & Schrum,
L. (2007). Web 2.0: New tools, new schools. Eugene, OR: International
Society for Technology in Education
Youtube.com (nd). Vision for Technology in K-12 Education.
Retrieved from http://www.youtube.com/watch?v=AhoOG5Kf1w4
Saturday, September 21, 2013
Week 4: Video and Reading Reflection & Technology Activities
This
week’s readings and videos focused a great deal on the need for collaboration
inside the classroom. Collaboration
plays a key role in reaching students at varying instructional levels, and
keeping students engaged and focused on the lessons. The interview with Linda Darling-Hammond was
quite interesting. It mentioned that students must have the opportunity
to engage with each other. It’s also
important that social and emotional skills are taught inside the classrooms as
well. At our school, we teach “R Time”
lessons on a weekly basis. This allows
the teachers to integrated social and emotional skills in their daily lesson
plans. Designing schools so that they
are healthy places to learn, and strong relationships can form is
imperative. Creating smaller, more
personal environments is important when designing a learning environment. 21st Century Learning is often
project based, and centered around collaboration. This type of learning will prepare our
students for the types of real world problems that they will face in the
future. When a group of students come together
to solve a real world problem in a collaborative manner, they have to do a lot
of socially intelligent work. They must
know what to do when challenges arise, and this helps those students learn how
to work with different personalities.
One way to implement collaboration
is to lead project-based learning in the classroom. Project-based learning is collaborative way
for a team of students to creatively problem solve. Project based learning creates energetic,
hands on, and challenging learning environment for the students that is fun. The students are engaged and focused, and
look forward to this type of learning. At
my school, our teachers utilize a program called, “Mind Missions”. This program is integrated into the science
and social studies curriculum. They
students form mind mission groups at the beginning of the school year, and
engage in team building exercises. They
spend the first few lessons on building a team motto, and collaborate on what
it should look like and sound like while working in their mind mission group. During a typical Mind Mission lesson, the team
is presented with a challenge, or mission.
They also have a set time limit, a set materials list that they have to
work with in order to accomplish their mission.
This type of learning is powerful, and can engage even the most
unfocused child.
The Pitler text spoke a great deal
about the importance of using collaboration and group tasks. “Providing
structure for group tasks, and allowing members of groups to communicate even
if they are not working face to face” (Pitler, Hubbell, Kuhn, &
Malenoski, 2001). Many times as
teachers, it’s hard to pass the reins over to the students, and trust that they
know what to do. However, if you let go
of that control, your students will surprise you with what they can create
while working in a collaborative group. Larry
Rosenstock said it best, “You’re taking the methodology of technology (group
preformed and team taught), and integrating that methodology to the content of
academics (literacy and numeracy), the things that kids “need to know”. Using this type of formula when planning
instruction will give your students the freedom to engage, create, and take the
lesson to a whole new level. A level
where the student’s are in control of their own learning, and the teacher is
the facilitator guiding them down the road.
References
Edutopia.org (nd). High
Tech High Taking the Lead: An Interview with Larry Rosenstock. Retrieved on
Oct. 5, 2009 from http://www.edutopia.org/collaboration-age-technology-larry-rosenstock-video
Edutopia.org (nd). Project
Learning: An Overview. Retrieved from http://www.edutopia.org/project-based-learning-overview
Edutopia.org (December 10,
2007). The Collaborative Classroom: An Interview with Linda Darling-Hammond.
Filmed at the CASEL forum in New York City. Retrieved from http://www.edutopia.org/linda-darling-hammond-sel-video
Technology Activities
This week we added technology activities to our group website that went along with our group action plan and UDL lessons. We only had to create 5-8 activities, but we decided to complete 9. Below is a link to our Team Google Site where you can view all the technology activities.
Listed below is a more detailed look at part 2 of assignment 4.
Hannah Maness
Assignment Week 4 - Part
2
1.Provide evidence each team member contributed to the
solution and learning activities.
(5 pts.)
(5 pts.)
See Group Collaboration Google Doc.
2.Team Google site/doc
link sent to the instructional associate, shared with team members, and
professor(s).
( 5 pts.)
( 5 pts.)
Google Site:
Google Doc:
Google Drive:
3. Learning Activities mirror the team action plan and include
evidence of the following components.
(5 pts.)
(5 pts.)
See Previous UDL to see that my activities on Google site.
-Helen Keller Web Quest Technology Activity
-Helen Keller Digital Presentation Activity
-Helen Keller eBook Activity
Components:
-Design of the integration/
intervention program:
What grade level and content
area(s) will you address to meet the unique needs of 30 students?
(5 pts.)
area(s) will you address to meet the unique needs of 30 students?
(5 pts.)
3rd Grade Social Studies
TEKS:
The student is expected to:
SS3.11 (3.11) Citizenship. The
student understands characteristics of good citizenship as exemplified by
historical and contemporary figures. The student is expected to:
(B) identify historical figures
such as Helen Keller.
-Implementation of the
integration/
intervention program:
Examples of learning activities/units to address each unique set of needs in the scenario.
intervention program:
Examples of learning activities/units to address each unique set of needs in the scenario.
Evidence of a way to address the professional development
needs of the teacher in the scenario.
Evidence of the use of 21st Century technology trends.
(10 pts.)
Evidence of the use of 21st Century technology trends.
(10 pts.)
Web Quest Technology, Digital Presentations, eBook, Group Collaboration,
Internet, Online Tutorials, and Trainings, and Google Drive
Evidence of ways to
meet individual differences of:
Gifted and talented, online users, disabled, blind, hearing
impaired, and multiple achievement levels.
(10 pts.)
(10 pts.)
The evidence of meeting individual differences are listed on each activity
sheet on group Google site: https://sites.google.com/site/edld5364groupwebsite/learning-activities
-Helen Keller Web Quest Technology Activity
-Helen Keller Digital Presentation Activity
-Helen Keller eBook Activity
GT- extended learning by having them go the extra mile with each
assignment. There are extensions
Online- Make all pieces of assignment digital and have them present online
through Skype or other video conferencing method.
Disabled- modify assignment according to IEP, options may be reduced
assignment, extended time, etc. Since
every special education student has a different and specific IEP, these
modifications will obviously be tailored to each individual child.
Blind- Enlarge print or create audio recording of lesson. Braille keyboards will also be provided as
necessary.
Hearing Impaired- allow student to use headphones for audio to increase
volume, and limit outside noise. We will
also provide typed instructions as needed.
Multiple Achievement Levels- group accordingly. Since these activities provide choices of how
the students want to gather information, the students will be able to guide
their own learning. If there are extreme
cases where a lower achieving student needs other accommodations like (extra
time on tests or assignments, reteaching, repeating directions, preferential
seating (close proximity to teacher), short 1-2 step directions with picture
cues, or even small group learning, these types of accommodations can be
arranged and documented through a Campus Monitoring and Intervention Team.
-Assessment of the
integration/
intervention program:
Evidence of assessment for each learning activity.
intervention program:
Evidence of assessment for each learning activity.
Evidence for some type of assessment which might include
observations/reflections regarding how you might determine whether the teacher
has an understanding of how to teach with technology to benefit student
learning.
(10 pts.)
(10 pts.)
The evidence of teacher and student assessment is listed on the activity
sheet on group Google site: https://sites.google.com/site/edld5364groupwebsite/learning-activities
-Helen Keller Web Quest Technology Activity
-Helen Keller Digital Presentation Activity
-Helen Keller eBook Activity
Students are assessed using rubrics either attached to the activities
themselves or the activity sheet. Follow
up with teacher to see if additional instruction or training needs to occur,
modifications to assignments, etc. In
the real world, reflection needs to occur with every teacher after every lesson
taught to think about what worked, and what needs some changing. The technology expert will remain in close
communication with all the teachers implementing the technology activities to
assess how the lessons went.
Total =50 pts.)
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